COMPUTER SCIENCE CAFÉ
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  • FOUNDATION YEARS
  • GCSE
  • IB
  • A LEVEL
  • LEARN TO CODE
  • CHALLENGES
  • ROBOTICS ENGINEERING
  • MORE
    • CLASS PROJECTS
    • Classroom Discussions
    • Useful Links
    • SUBSCRIBE
    • ABOUT US
    • CONTACT US

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TERMINOLOGY GLOSSARY
Topics from the International Baccalaureate (IB) 2014 Computer Science Guide. 
  • Planning - The process of making a detailed plan for a system before it is implemented.
  • System installation - The process of setting up and installing a new system.
  • Change management - The process of managing and implementing changes in an organization.
  • Compatibility issues - Issues that may arise when different systems interact with each other, particularly on an international basis.
  • Implementation processes - The various methods used to implement or convert to a new system, such as parallel running, pilot running, direct changeover, and phased conversion.
  • Data migration - The process of transferring data from one system to another.
  • Testing - The process of evaluating a system's functionality and performance to ensure it meets its requirements.
  • User documentation - Documentation that provides instructions and information about how to use a system.
  • User training - The process of training users to operate and interact with a new system.
  • System backup - The process of creating and storing a copy of a system's data to protect against data loss.
  • Software deployment - The process of releasing and updating software in a networked environment.
  • Computer system components - The physical and virtual components that make up a computer system, including hardware, software, peripherals, networks, and human resources.
  • System design and analysis - The process of designing and analyzing a system to ensure it meets its requirements and is effective.
  • Stakeholders - The individuals or groups who have an interest in a system, including the end-users, developers, and clients.
  • Requirements gathering - The process of gathering information and requirements from stakeholders to ensure a system meets their needs.
  • System prototypes - A preliminary version of a system used to demonstrate its functionality to stakeholders.
  • Usability - The measure of how easy and effective a system is to use.
  • Human-machine interaction - The relationship and interaction between humans and machines, particularly in the context of computer systems.
  • Social and ethical issues - Issues related to the impact of computer systems on society, including privacy, intellectual property, and the environment.
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ALSO IN THIS TOPIC
PLANNING AND SYSTEM INSTALLATION
USER FOCUS
SYSTEM BACKUP
SOFTWARE DEPLOYMENT
SYSTEM COMPONENTS
SYSTEM DESIGN
HUMAN COMPUTER INTERACTION
TOPIC 1 REVISION
KEY TERMINOLOGY
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TOPIC 1 ANSWERS
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