COMPUTER SCIENCE CAFÉ
  • WORKBOOKS
  • BLOCKY GAMES
  • GCSE
    • CAMBRIDGE GCSE
  • IB
  • A LEVEL
  • LEARN TO CODE
  • ROBOTICS ENGINEERING
  • MORE
    • CLASS PROJECTS
    • Classroom Discussions
    • Useful Links
    • SUBSCRIBE
    • ABOUT US
    • CONTACT US
    • PRIVACY POLICY
  • WORKBOOKS
  • BLOCKY GAMES
  • GCSE
    • CAMBRIDGE GCSE
  • IB
  • A LEVEL
  • LEARN TO CODE
  • ROBOTICS ENGINEERING
  • MORE
    • CLASS PROJECTS
    • Classroom Discussions
    • Useful Links
    • SUBSCRIBE
    • ABOUT US
    • CONTACT US
    • PRIVACY POLICY
Picture
ARDUINO |  SIGN LANGUAGE PROJECT
SECTION 1 | MATERIAL NEEDED
​
SECTION 2| THE PRINCIPLES
​
SECTION 3 | THE CONNECTIONS
SECTION 3 | THE CODE
Capturing flex sensor readings for sign language positions and labeling them for future recognition is a great real-world data collection project.

Below is a complete Arduino program that:
Prompts the user at the start for how many signs they want to record
For each sign:
  • Asks for the name of the sign (entered via Serial Monitor)
  • Prompts the user to hold the sign position 3 times
  • Captures readings from 5 flex sensors (1 per finger)
  • Stores the minimum and maximum value per finger across the 3 samples
    At the end, outputs a labeled list of {min, max} per finger per sign — ready for use in a sign detection program
  • CAPUTE POSITIONS
<
>

    
SECTION 4 | GESTURE DETECTION
  • CAPUTE POSITIONS
<
>

    
SECTION 5 | CHALLENGE
Picture
SUGGESTIONS
We would love to hear from you
SUBSCRIBE 
To enjoy more benefits
We hope you find this site useful. If you notice any errors or would like to contribute material then please contact us.